12/04/2019, 12/11/2019, 12/18/2019, 01/08/2020, 01/15/2020, 01/22/2020, 01/29/2020, 02/05/2020, 02/12/2020, 02/19/2020, 02/26/2020
Beginner I and Beginner II classes
Rules of the game: how pawns/pieces move & capture; what is attack, castle, 'en passant', pawn promotion; check; checkmate; notation – I.e. The “abc’s” of chess.
a. checkmate -or the goal of the game
b. development of pieces (more squares means stronger pieces)
d. capturing the opponent’s pieces
e. piece value (absolute, and relative)
Check Mate Concepts (The common‘how to's”)
a) mate with queen & king against king
b) mate with 2 rooks, or 1 rook 1 queen (Ladder mate)
c) mate with 1 rook and king against king
d) mate traps in the beginning of the game (scholar’s, fool’s, Legal’s)
e) mate traps in the middle game (Batteries, plus Smother, anastasia, Arabian, etc.)
Basic End-Of-Game principles
a) King becomes strong at end-of the game
b) Pawn & King against King (opposition, flanking)
c) Simple end-game positions for practice
Advanced Beginner (at least two semesters of chess) / Intermediate classes
Brief review of chess rules: capture; castle, 'en passant', pawn promotion; check; checkmate; stalemate (all from beginner class)
Basic tactics I (tactical devices to gain material for purpose of later strategic victory)
b. Double attack (i.e. fork)
c. Discover threat/check/attack (also double check!)
Basic tactics II (simple combinations)
a. Piece values (relative to each other, position)
b. Unique piece combinations (i.e. Bishop, rook, etc.)
c. Deflections, Decoys, “In-Between moves,”
a. Rule of the square of the pawn
b. Zugzwang (possible in middlegame, probable in most endgames)
c. Tempi (Triangulation as a means of losing tempi at end to force Zugzwang)
Participants must currently be 7 to 12 years old.
Registration starts on 10/21/2019 and ends on 12/18/2019.
Please contact International Chess Academy if you have any questions.